coward_pts = 0

def hunt_choices(round_number, current_food, current_reputation, m,  player_reputations):
    import random
    global coward_pts
    hunt_decisions = list()
    
    coward_pts = random.randint(1,((len(player_reputations)*(len(player_reputations) - 1))/2))
    if coward_pts >= m: #if there ain't much work to be done, someone else can do it
        hunt_decisions = ['s' for x in player_reputations]
    else:
        for reputation in player_reputations: #if they got a better rep then me, I ain't doin' their work 
            if reputation <= current_reputation:
                hunt_decisions.append('h') 
            else:
                hunt_decisions.append('s')       
    return hunt_decisions
    
def hunt_outcomes(food_earnings):

    pass # do nothing

def round_end(award, m, number_hunters):
 
    pass # do nothing

